DELTAQUIPMENT ?STATS: BASE shows each chapter's starting stats.
STATS: MAX shows the highest stats reachable by raising them through violence — e.g. defeating enemies violently, or aborting the Weird Route in Chapter 2 for the Ch2 ceiling. Defense is never affected.
CHAPTER

Kris

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Armor I ─────────
Armor II ─────────
AT Attack: 0
DF Defense: 0
MAG Magic: 0
DAMAGE vs
INFO / REFERENCE
Stats & starting numbers

STATS: BASE is each chapter's starting stats. STATS: MAX is the ceiling you can reach by raising stats through violence (e.g. an aborted Weird Route). DF never rises that way. The numbers below are each character's innate values — your equipped weapon & armor stack on top, and the live STATS box already shows the total.

Base & HP·AT·DF·MAG Ch1 Ch2 Ch3 Ch4 Ch5
Kris 90·10·2·0 120·12·2·0 160·14·2·0 200·17·2·0 240·17·2·0
Susie 110·14·2·1 140·16·2·1 190·18·2·2 230·22·2·3 290·22·2·3
Ralsei 70·8·2·7 100·10·2·9 140·12·2·11 180·15·2·14 210·15·2·14
Noelle — 90·3·1·11 90·3·1·11 90·3·1·11 90·3·1·11

Noelle joins in Chapter 2. Violence ceilings are higher — e.g. Noelle Ch2 can climb from 3 AT / 11 MAG up to 8 AT / 16 MAG. Flip STATS: MAX to see each one live.

Attacks & criticals — the math

This is what the damage box computes for a clean, solid hit. AT is the character's total Attack; DF is the enemy's Defense. Real in-game numbers wobble a little with your timing on the attack bar.

Attack (solid hit) = round(5 × AT − 3 × DF) · min 1
Critical = round(7.5 × AT − 3 × DF) · min 1
X-Slash = round(1.25 × (5×AT − 3×DF)), hits twice (×2)

Most enemies have DF 0, so damage is simply the AT part. Criticals land when you hit the exact center of the bar.

Spells & healing
Susie · Rude Buster = 11 × AT + 5 × MAG − 3 × DF (+30 on a timed hit)
Susie · Red Buster = 13 × AT + 6 × MAG − 6 × DF + 90 (Weird Route + timing)
Susie · heal (base, first use):
  Ch2 UltimatHeal = MAG + 1
  Ch3 UltraHeal = ceil(1.5 × MAG + 5)
  Ch4/5 OKHeal = 2 × MAG + 22
  → BetterHeal (after Hammer/Sound of Justice) = 7 × MAG + 15
Heal Prayer (Ral/Noe) = Ch1: MAG × 4 · Ch2+: ceil(MAG × 5.5) → heals an ally
Noelle · IceShock = ceil(30 × (MAG − 10) + 90) (+0–10 spread)
Noelle · SnowGrave = 40 × MAG + 600 (+0–100 spread)

Rude Buster's +30 is the bonus for releasing the button on the glowing ring; Red Buster (what the f#%k is Red magic) adds a flat +90 on top of its higher coefficients. SnowGrave scales purely off MAG — it ignores enemy DF, which is why it hits so hard. Susie's heal actually grows further with repeated in-battle use and TP discounts (up to BetterHeal maxing at 7 × MAG + 45 with cheaper TP) — this shows the base value on first cast, matching the level of detail elsewhere in this sheet.

Enemy DEF & bosses

Pick a target from the dropdown to see calculated damage against it.

  • Most enemies — DF 0
  • Lancer / Ponman / Clover — DF 1 · Bloxer — DF 2 · K. Round — DF 3 · Jevil — DF 5

Bosses mostly keep DF 0 and change damage with multipliers instead:

  • Knight (Ch4): whole party deals 20% on turn 1, +1% each turn up to 35%.
  • Titan (Ch4): shielded = ½ damage (BlackShard ×3); shield down = full (BlackShard ×10); regenerating = 10% and BlackShard does nothing.
  • Tenna (Ch3): only Kris is affected — ×0.5 without the Sword Route, ×3 with it.
  • Spamton NEO: Normal route DF 0 until turn 16, then −3/turn to a floor of −27; you deal more as its DF goes negative. Weird Route is a flat −27 the whole fight.
  • Hammer of Justice: invincible — every hit reads MISS.
Boosts, single-copy & unused items

Chapter 4 one-time boosts: Kris +1 max HP for telling the Old Man “Further left” (Ch4 only). Susie +4 MAG for beating the Hammer / Sound of Justice is permanent — its checkbox also appears on Ch5, and beating that fight upgrades Susie's heal from OKHeal to BetterHeal too.

Single-copy vs stackable: most gear exists as one copy, so equipping it moves it off whoever was wearing it. Most items sold at a shop can be worn by several characters at once.

UNUSED toggle reveals cut / data-only gear that's save-edit only: EverybodyWeapon, Trefoil, CheerScarf, GildedRose, MouseToken, SkyMantle, SpikeShackle. Turning it back off strips any you'd equipped.